Richard Burns Rallye !!!

  • Schon mal jemand was davon gehört ???
    NEIN ?
    Ich bis gestern auch nicht.
    Ich bin bei Area XBox daraufgestoßen.
    Das Spiel soll realistischer als alles bisher dagewesene werden.

    Weiß jemand was genaueres ?


    Dort gibt´s auch schon Screenshots.

    Und für Welche die etwas Englisch können...

    Thursday 9th October 2003


    Everything you ever wanted to know about SCi's amazing new rally title but were afraid to ask - world's first shots inside!

    17:04 It's not as if the Rally genre is undersubscribed, but nonetheless SCi has opted to enter the fray, with a title based on the exploits of one Richard Burns. Who he? Well, while Colin McRae has been dominating the rally game genre for yonks now, Burnsy has actually been winning the races in real life.
    Burns has been Britain's top rally driver for the past three seasons, winning the World Rally Championship in 2001. So why should you care? Well, because the man who would be Col (except without Mr McRae's trademark dourness, presumably) is also the star of SCi's hugely promising forthcoming rally title.

    We were recently treated to an early build of the game on PC that looked uncommonly lovely, as well as a PS2 version that wasn't quite so fetching, though we're promised the graphical quality of the final game will be top notch on all formats. And with an Xbox version also on the way, only GameCube owners will miss out on the action.

    The title is set for release in the first quarter of 2004, and is being put together by Swedish development studio Warthog, uh, Sweden. And Richard and his co-driver Robert Reid have also been involved in the game's development, contributing to the design ethos of the title adding technical knowledge where important and providing voice recordings and pace notes for use in the game.

    They've also been involved in the testing of the car handling and physics, which we're promised are steeped in realism. Warthog claims to have "built a physics model that produces real-time vehicle dynamics to a quality unseen in existing rally titles".

    The game does this by combining a realistic handling system with similarly realistic wear, along with crash damage that actually affects the handling of your car. And from what we've seen so far, the fastidious attention to detail and accuracy are nothing short of stunning.

    You begin the game in the Forest Rally School, and you'll need to take part in lessons and pass tests before you can graduate to the racing proper. As you'd expect, the simulation mode takes the racing very seriously, to the extent that if you fail to keep your car intact during a race then it's game over.

    You can race directly against Burns in Challenge Mode, and we're also promised that each season you take part in will be different, with races taking place at different times of day, and variable weather conditions affecting the gameplay. There are also some neat touches - roll your car off the track and spectators will help you by pushing it back on.

    You're also given updates on how rivals are faring; if one of them crashes in front of you, as you continue to drive you'll eventually come across his wreckage. We're also promised that managers of different teams will react in different ways, though hopefully this won't mean that messing up a big race will result in an Alex Ferguson-style "hairdrying".

    Other modes include the self-explanatory Quick Rally session, a Full Rally Season and a Hot-Seat Mode for multiplayer action, while licensed cars in the title include the following:

    Peugeot 206

    Mitsubishi Evo VII

    Hyundai Accent

    Citroen Xsara T4

    Toyota Corolla

    Subaru Imprezza 2003

    Plus there are some others that are "secret" for now...
    The tracks themselves are likely to gain attention, in that the emphasis is on a truly 3D design. We're promised dips, hills, crests, valleys, as well as true rally surfaces like ruts, potholes and stones, just to make things that little spicier.

    The developer is clearly taking every element very seriously - there's even been time and effort expended on making sure that the sound of the engine is just right. In terms of detail, Richard Burns Rally is likely to really raise the bar on what we've been used to up till now.

    Richard Burns Rally is looking very impressive indeed - and our exclusive coverage continues tomorrow.

  • Habe mir mal eben die Shots angeschaut.
    Respekt und Anerkennung. Wenn das Spiel wirklich dann so ausschaut, dann stellt es alles bisher Dagewesene in den Schatten.

  • Kann irgendwer die Screenshots oder einen direkten Link dorthin hier stellen... Ich finde irgendwie nichts :(

  • Ich hatte vor über einem jahr mal Gerüchte deswegen gehört, aber mittlerweile schon längst nicht mehr dran geglaubt! :)

    Der Text verspricht einiges!!! Hoffentlich wird das auch alles so umgesetzt wie ich mir das grade vorstelle... Denn eine gute Rallye-Sim habe ich schon lange nicht mehr gespielt!
    Die Bilder sind auf jeden Fall schon mehr dick!!

    Rally is not a crime...

    (aber wem sage ich das hier.. :)) )

  • wow !!! die screenshots sehen ja echt genial aus. da bin ich ja mal gespannt !!!

    Ich trinke für unseren Fahrer mit, da bin ich Kumpel.

  • So, jetzt habe ich die Screenshots auch gefunden, muss sagen, sind echt genial... Bin schon auf das Spiel gespannt...

  • WOW!!! Super Grafik!!!!, die Screenshots sehen ja wirklich Hammer aus!! :)) :))

    Mfg :))

    Man kann ein Auto nicht wie ein menschliches Wesen behandeln – ein Auto braucht Liebe...
    Walter Röhrl, 2002

  • ...und vor allem die Details.


    Man kann ein Auto nicht wie ein menschliches Wesen behandeln – ein Auto braucht Liebe...
    Walter Röhrl, 2002

  • Also, die Grafik ist echt geil...
    Bei diesen beiden Fotos von Bosse sieht man fast keinen Unterschied... hammergeil...

  • Und das Beste ...,

    es soll im ersten Quartal 2004 erscheinen !

    Also bald ... !!!!!!!

  • Des is ja grad des Gute, dann kann CMR 04 für PC noch warten ;)

    Mfg :))

    Man kann ein Auto nicht wie ein menschliches Wesen behandeln – ein Auto braucht Liebe...
    Walter Röhrl, 2002

  • Noch ein paar Fakten zum Game:

    Adding a new level of realism, RICHARD BURNS RALLY includes:

    Unparalleled engine simulation modelled on genuine automotive information and individual car specs

    Simulated car handling for a truly authentic feel

    Pace notes authored by Robert Reid

    Unique three dimensional track generation system, incorporating; potholes, rocks, puddles and ruts, with realistic depth and effects on the track and the cars

    Truly dynamic and random weather all effecting the track and the car

    Accurate car damage from engine fires and fuel leaks to brake loss and bodywork damage

    Interactive 'real-time' service park with component based repair system

    AI opponents with varying personalities and styles, resulting in different race results and crashes

    Realistic spectators, who cheer as you speed past, sometimes stray onto the track, but will also help roll your car back if you venture off-road

    Helicopter rescues from un-salvageable accidents


    Rallyefotos aus Belgien und Deutschland:

  • Ja :P:P , weis schon jemand ob, wo, wann es eine Demo zu Richard Burns Rallye gibt?

    Mfg :P

    Man kann ein Auto nicht wie ein menschliches Wesen behandeln – ein Auto braucht Liebe...
    Walter Röhrl, 2002

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